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Design and Test a Neighborhood Running Loop

Teams draw a running loop of about half a mile near school on a map, run it while tracking the real distance with a phone and score it for safety and comfort. Students practice planning their own exercise and continuous running.

PhaseMain activitie
Duration30 min
Ages16–18
SpaceAny space
EquipmentMaps, Smartphones, Worksheets, Markers
IntensityModerate

How to play

  1. Set up 5 teams of 5; in 6 minutes they draw a loop they estimate at half a mile, starting at the school entrance.
  2. Conditions: no more than two crossings, wide sidewalks or paths, and one shady spot or water fountain.
  3. Each team runs its loop together at a conversational pace while one member tracks the distance with a phone (7 min).
  4. Back at school, they record real distance, time, crossings, surface and a 1 to 5 safety score.
  5. Swap maps and run another team's loop to test it (7 min).
  6. Share out (4 min): pick the two best loops for the class route bank.

Rules

Variations

Easier

Design the loop on school grounds and measure it with a tape.

Standard

Run a half-mile neighborhood loop tested by another team.

Harder

Design a 1-mile loop with two distance options and a rough elevation profile.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Mark the allowed area on the map to keep teams off busy roads. Teams usually underestimate distance, so use that to talk about map scale.

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