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Deer and Resources: Populations Rise and Fall

One group plays deer looking for food, water or shelter and the other group plays those resources; a deer that doesn't find what it needs becomes a resource, so nobody is out. It mixes reaction sprints with a basic ecology idea: populations change with available resources.

Illustration of the PE activity Deer and Resources: Populations Rise and Fall
PhaseMain activitie
Duration25 min
Ages12–14
SpaceOutdoor yard
Equipmentcones, pinnies, Chalk
IntensityHigh

How to play

  1. Two parallel lines 15 m apart: on one side, a third of the class as deer; on the other, everyone else as resources. Explain the signs: hands on stomach = food, on mouth = water, over the head = shelter (3 min).
  2. Each round: everyone faces away and secretly picks a sign; on "Go!" deer run to find a resource showing the same sign and walk them back by the hand (2 min).
  3. Back-to-back rounds: a captured resource becomes a deer; a deer that finds no match becomes a resource. One student chalks the number of deer on the ground after each round (8 min).
  4. Add two predators in pinnies who start on the sideline and tag deer on their way; a tagged deer becomes a predator next round and the predator becomes a resource (6 min).
  5. Read the chalk graph: what happened to the deer when resources were scarce? (4 min).
  6. Clean-up with discussion (2 min).

Rules

Variations

Easier

No predators, and rounds at a fast walk.

Standard

Resources, deer and two predators.

Harder

Add a "drought": in some rounds the teacher bans the water sign.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

This is an adaptation of a classic environmental-education game; the chalk graph is what makes it stick. Common mistake: deer switching signs after seeing what's in front of them; insist on choosing while facing away.

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