Deer and Resources: Populations Rise and Fall
One group plays deer looking for food, water or shelter and the other group plays those resources; a deer that doesn't find what it needs becomes a resource, so nobody is out. It mixes reaction sprints with a basic ecology idea: populations change with available resources.
How to play
- Two parallel lines 15 m apart: on one side, a third of the class as deer; on the other, everyone else as resources. Explain the signs: hands on stomach = food, on mouth = water, over the head = shelter (3 min).
- Each round: everyone faces away and secretly picks a sign; on "Go!" deer run to find a resource showing the same sign and walk them back by the hand (2 min).
- Back-to-back rounds: a captured resource becomes a deer; a deer that finds no match becomes a resource. One student chalks the number of deer on the ground after each round (8 min).
- Add two predators in pinnies who start on the sideline and tag deer on their way; a tagged deer becomes a predator next round and the predator becomes a resource (6 min).
- Read the chalk graph: what happened to the deer when resources were scarce? (4 min).
- Clean-up with discussion (2 min).
Rules
- Pick signs while facing away and don't change them after turning around.
- Run straight; walk the resource back holding hands.
- Predators tag on the shoulder and don't chase past the line.
- Resources stay on their line.
Variations
Easier
No predators, and rounds at a fast walk.
Standard
Resources, deer and two predators.
Harder
Add a "drought": in some rounds the teacher bans the water sign.
Adaptations
- Visual impairment: resources call out their sign ("Water!") when a deer comes close.
- Limited mobility: always plays as a resource, or as the graph keeper who explains it at the end.
- Slower runners: deer can go out in pairs and look for resources together.
Learning goals
- React and decide quickly in short sprints.
- Experience how populations depend on the resources in their environment.
- Take part in a game where no one is eliminated.
Equipment for a class of 25
- cones: 8
- pinnies: 4
- chalk: 4
Teacher tip
This is an adaptation of a classic environmental-education game; the chalk graph is what makes it stick. Common mistake: deer switching signs after seeing what's in front of them; insist on choosing while facing away.
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