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Decoy Cones Capture the Flag

A capture-the-flag variation with hidden information: each team hides its flag under one of five large cones and the other team must guess which one to lift, while defenders try to throw them off. It combines running, dodging, and decisions about bluffing and reading opponents.

PhaseMain activitie
Duration24 min
Ages12–16
SpaceField
Equipmentcones, handkerchief, pinnies
IntensityHigh

How to play

  1. Split the field in two; at the back of each half, five large cones in a marked zone, with the team's flag under one. Two teams of 12 in pinnies; the extra student keeps score and rotates (3 min).
  2. Before each round (1 min), each team hides its flag while the other team looks away and assigns roles: defenders, attackers, and a decoy or two guarding an empty cone.
  3. Round (4 min): an attacker tagged in the other half exits to the sideline, touches a side cone, and restarts from their own half.
  4. An attacker who reaches the cone zone lifts just one: if empty, they put it back and return home before trying again; if it hides the flag, they must carry it home untagged.
  5. Each flag brought home is a point; if the carrier is tagged, the defender re-hides it under any cone. Four rounds (about 20 min with planning).

Rules

Variations

Easier

Use three cones instead of five, and defenders tag with one hand.

Standard

Five cones, four rounds, and a return to your own half after each empty cone.

Harder

Hide two flags worth 1 and 3 points.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

The scorekeeper makes sure nobody peeks during hiding. If one team always finds the flag, ask the other to use its defenders to mislead.

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