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Datchball: Synchronized Attack on the Count of Three

A datchball tactics session focused on coordinating simultaneous throws at one target, because a single player struggles to catch or dodge two balls at once. It also covers the defensive answer: who stands in front to catch.

Illustration of the PE activity Datchball: Synchronized Attack on the Count of Three
PhaseMain activitie
Duration25 min
Ages16–18
SpaceOutdoor yard
Equipmentfoam balls, cones, pinnies
IntensityHigh

How to play

  1. Opening question: why is a lone throw easy to catch? Explain the count of three and choosing a target with your eyes (2 min).
  2. Three throwers vs one defender in a 5 x 5 m zone: they throw together on the captain's count, then separately; compare how many hits each way gets (6 min).
  3. Shield defense: four defenders put their two best catchers in front and the others behind; attackers try to break the shield (6 min).
  4. 7 vs 7 game: a synchronized attack that gets someone out counts as two outs (9 min).
  5. Each team explains what signal it used and how many synchronized attacks it tried and landed (2 min).

Rules

Variations

Easier

Two synchronized throwers and a defender without a shield.

Standard

Three throwers and shield defense.

Harder

Synchronized attack with no spoken count: only an agreed-upon signal.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Let each team invent its own signal; when signals are visible, opponents learn to read them, which is tactics too. Typical mistake: they throw together but each at a different target.

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