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Datchball: Full Game Where a Catch Brings a Teammate Back

An introduction to datchball, a dodge-and-catch sport created in Spain, played with soft balls, where catching is worth more than hitting. Short games on two courts teach students when to throw, when to catch and when to dodge.

Illustration of the PE activity Datchball: Full Game Where a Catch Brings a Teammate Back
PhaseMain activitie
Duration30 min
Ages16–18
SpaceOutdoor yard
Equipmentfoam balls, cones, pinnies, stopwatch
IntensityHigh

How to play

  1. Explanation with the group seated: court split in two halves, throw to eliminate, catch to eliminate the thrower and bring a teammate back, and an out zone behind the other team's court (4 min).
  2. Trial round on two volleyball courts, 6 vs 6 or 7 vs 7, three balls per court, no score (5 min).
  3. Three 4-minute games; the team with more players on the court at the end wins. Between games, 1 minute for each team to agree on one tactical change (15 min).
  4. Crossover final: winners against winners and the rest against the rest (4 min).
  5. Debrief: is it worth risking a catch, or is dodging better? Each team gives one reason with an example from the game (2 min).

Rules

Variations

Easier

Four balls per court, and out players can also come back by hitting someone from behind.

Standard

Three balls per court and rescues only by catching.

Harder

Two balls per court, and players coming back must enter from their own end line.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Set the two courts on top of the volleyball courts to save time. Official datchball rules set the number of players and balls; here they're simplified for a class. Typical mistake: everyone throws at once and the team runs out of balls; point it out during the tactical break.

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