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Cross-Country Tactics: Start, Positioning and Passing

Game-like situations to learn the tactical decisions of a cross-country race: how to start without getting boxed in, where to position yourself on turns, and when and where to pass. Students practice them in short sections and analyze them between rounds.

Illustration of the PE activity Cross-Country Tactics: Start, Positioning and Passing
PhaseMain activitie
Duration25 min
Ages16–18
SpaceField
Equipmentcones, pinnies
IntensityHigh

How to play

  1. Mass starts in groups of ten from a wide line that narrows into a cone funnel at 30 meters; try a fast start, a paced start and starting on the outside (6 min).
  2. A tight turn marked with cones: in threes, compare how much distance is lost on the outside and the risk of tripping on the inside (5 min).
  3. Passing: a student in a pinnie sets a steady pace on a 200-meter loop and the others must pass at a moment they choose, always on the outside and calling out (6 min).
  4. A 600-meter mini cross-country race applying what they learned, in two heats so the start isn't crowded (5 min).
  5. Group analysis: which tactical decision helped you most and which one cost you energy? (3 min).

Rules

Variations

Easier

Starts in groups of five and only two tactical situations.

Standard

Three tactical situations and a 600-meter mini race.

Harder

A 1,000-meter mini race with a classmate acting as pacer, forcing runners to decide whether to follow.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Mass starts are the riskiest moment in cross-country: insist that no one pushes and that the funnel is wide. Pinnies identify the pacers and the observers.

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