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Countdown Fast Break: Ten Seconds to Score

When a team wins the ball, everyone counts down out loud from ten and the offense must shoot before zero. It trains fast breaks, getting back on defense and deciding when to run.

Illustration of the PE activity Countdown Fast Break: Ten Seconds to Score
PhaseMain activitie
Duration25 min
Ages12–16
SpaceOutdoor yard
EquipmentHandballs, goals, pinnies, cones
IntensityHigh

How to play

  1. Teams of 4 with their own goalie on a reduced full court; explain the countdown (3 min).
  2. One-way 3v2: the defending team steals and breaks to the other goal with the countdown (6 min).
  3. 4v4 game: the count starts after every steal or save; a goal before 0 is worth 2, after 0 it's worth 1 (8 min).
  4. Get-back rule: the team that loses the ball must have two players in their half before 5 (6 min).
  5. Quick debrief: when is it better to stop and set up? (2 min).

Rules

Variations

Easier

Count from 15; defense may only intercept.

Standard

Count from 10 in 4v4.

Harder

Count from 7 and the whole team must get back.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Counting out loud adds a lot of energy and keeps everyone alert. Watch that the rush doesn't turn into pushing on the shot.

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