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Corridor Keeper Push-Through

In a 6-foot-wide corridor of mats, a keeper uses their trunk and arms to stop an attacker from crossing to the far end. It is a one-on-one frontal pushing game that builds strength, faking, a low base, and controlled contact.

PhaseMain activitie
Duration18 min
Ages10–12
SpaceGym or classroom
Equipmentmats, cones
IntensityHigh

How to play

  1. Set up corridors 6 feet wide and 12 feet long with mats and mark the goal line at the far end with cones (3 min).
  2. Work in trios: a keeper in the middle of the corridor, an attacker at the entrance, and a judge on the side who times and watches.
  3. On the whistle, the attacker has 15 seconds to cross the goal line by pushing or faking; the keeper may only stop them with chest, shoulders, and arms wrapped around the trunk.
  4. If the attacker crosses, they score 1 point; if they are stopped or step out the sides, the keeper scores. Each student gets three attempts (4 min).
  5. Rotate roles within the trio and repeat the cycle three times, switching trios halfway through (11 min).

Rules

Variations

Easier

Widen the corridor to 10 feet so faking is easier.

Standard

Six-foot corridor and 15 seconds per attempt.

Harder

Two keepers in a row: get past the first, then the second.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Require attempts to start already in contact or one step apart to prevent running collisions. Praise attackers who fake before pushing.

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