Continuous Improvement: Three Tries to Cut the Group Time
Groups solve a transport challenge with constraints and use the plan, do, check, adjust cycle between attempts to beat their time. Students practice cooperative problem solving and process analysis, the way high-performance teams do.
How to play
- Form groups of six and explain the challenge: move 10 tennis balls from a start hoop to a finish hoop 20 m away; each ball must pass through everyone's hands and can't touch the ground or be tossed more than 1 m (3 min).
- Plan the first attempt: 3 minutes to decide positions and system (3 min).
- Timed attempt 1; if a ball drops, it goes back to the start hoop (4 min).
- 3-minute review: the group writes down what failed, what worked and one single change for the next attempt (3 min).
- Attempts 2 and 3, each preceded by its review and its recorded change (12 min).
- Share-out: each group shows its time graph and explains which change led to the biggest improvement (5 min).
Rules
- Every ball must touch the hands of all six members before reaching the finish hoop.
- Players may move without a ball, but no one walks while holding one.
- Only one change per review, so the group can tell what works.
- Short passes go no farther than 1 m to avoid getting hit.
Variations
Easier
Each ball must pass through three people instead of the whole group.
Standard
Three timed attempts with a review and one recorded change between attempts.
Harder
Before starting, the group sets a target time for the third attempt and explains why it's realistic.
Adaptations
- Limited mobility: the student holds a fixed spot in the chain and the group designs the system around them.
- Visual impairment: use a large beeper ball instead of a tennis ball, and teammates call out before each pass.
- Autism: the student runs the stopwatch and the worksheet while also taking part, which gives them a structured task.
Learning goals
- Use a continuous improvement cycle to solve a movement problem as a group.
- Analyze group performance data and justify changes in strategy.
- Cooperate by offering and accepting suggestions for improvement.
Equipment for a class of 25
- tennis balls: 50
- hoops: 10
- cones: 10
- stopwatch: 5
- worksheets: 5
Teacher tip
Stick to the one-change-per-review rule: it's what turns the game into real analysis. Groups that change everything at once often get slower, which is a great discussion point.
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