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Continuous Improvement: Three Tries to Cut the Group Time

Groups solve a transport challenge with constraints and use the plan, do, check, adjust cycle between attempts to beat their time. Students practice cooperative problem solving and process analysis, the way high-performance teams do.

Illustration of the PE activity Continuous Improvement: Three Tries to Cut the Group Time
PhaseMain activitie
Duration30 min
Ages16–18
SpaceField
EquipmentTennis balls, hoops, cones, stopwatch, Worksheets
IntensityModerate

How to play

  1. Form groups of six and explain the challenge: move 10 tennis balls from a start hoop to a finish hoop 20 m away; each ball must pass through everyone's hands and can't touch the ground or be tossed more than 1 m (3 min).
  2. Plan the first attempt: 3 minutes to decide positions and system (3 min).
  3. Timed attempt 1; if a ball drops, it goes back to the start hoop (4 min).
  4. 3-minute review: the group writes down what failed, what worked and one single change for the next attempt (3 min).
  5. Attempts 2 and 3, each preceded by its review and its recorded change (12 min).
  6. Share-out: each group shows its time graph and explains which change led to the biggest improvement (5 min).

Rules

Variations

Easier

Each ball must pass through three people instead of the whole group.

Standard

Three timed attempts with a review and one recorded change between attempts.

Harder

Before starting, the group sets a target time for the third attempt and explains why it's realistic.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Stick to the one-change-per-review rule: it's what turns the game into real analysis. Groups that change everything at once often get slower, which is a great discussion point.

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