Color Calls the Shot: Red for Forehand, Blue for Backhand
A partner drill where the color of the tossed ball decides the stroke: red is a forehand, blue a backhand, even if you have to run around it. It trains footwork and quick decisions.
How to play
- Pairs with a bucket of two-colored balls; the tosser throws underhand with a bounce to the hitter, who returns toward a wall or over a line (4 min).
- Tosses to the forehand and backhand sides, always matching the color: the hitter learns the setup (4 min).
- Random tosses: the color may not match the side, so the hitter must move and get around the ball (5 min).
- Challenge: ten in a row with the right stroke landing past the line; then switch roles (5 min).
- Sort the balls by color back into the buckets (2 min).
Rules
- Tossers throw underhand and wait until the hitter is ready.
- All pairs hit in the same direction.
- Push loose balls with the foot out of the hitting zone.
Variations
Easier
Tosses always to the matching side, and the tosser calls the color.
Standard
Random tosses with two colors.
Harder
Add a third color that means volley before the bounce.
Adaptations
- Color-blind students: use balls with or without a strip of tape instead of red and blue.
- Limited mobility: tosses arrive within reach and only the color changes, not the placement.
- Students with attention difficulties: the tosser shows the ball for a second before throwing.
Learning goals
- Tell apart and perform the forehand and backhand.
- Adjust foot position to the ball.
- Make quick decisions from a visual cue.
Equipment for a class of 25
- beach paddles: 30
- red balls: 30
- blue balls: 30
- buckets: 15
Teacher tip
No two-colored balls? Mark half with a permanent marker or electrical tape. Red and blue can be hard for some color-blind students: ask first and switch to striped versus plain.
PatioLab has "Color Calls the Shot: Red for Forehand, Blue for Backhand" and 8714 more activities ready to drag into your lesson and run from your phone in the gym.
More main activities for Middle School
"Switch!": Talking Defense Against Screens in 3v3
3v3 games where the offense uses ball screens and the defense must decide out loud whether to switch or stay with their player.
1 vs. 1 Channel Duel: Dodge and Score
In narrow channels, an attacker with the ball tries to reach the line without the defender pulling a tag.