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Code Unlocked: A QR Route With Rules Questions

Each QR code asks a rules question with three answers, and each answer sends the group to a different cone. A right answer leads to a sports challenge; a wrong one leads to a review cone with the explanation and an exercise before heading back.

Illustration of the PE activity Code Unlocked: A QR Route With Rules Questions
PhaseMain activitie
Duration30 min
Ages12–14
SpaceOutdoor yard
EquipmentPrinted QR codes, cones, Tablets, Assorted balls, hoops
IntensityModerate

How to play

  1. Explain the route and test-scan a sample code (4 min).
  2. Groups of four run the route: scan, decide on the answer, go to the cone it points to and do the challenge they find there (20 min).
  3. Class review of the most-missed questions, with a hands-on demo of each rule (4 min).
  4. Each group suggests a new question for next lesson's route (2 min).

Rules

Variations

Easier

Six questions with two answers and simple challenges.

Standard

Eight to ten questions with three answers and review cones.

Harder

Questions with a picture or game situation, plus a time limit for the route.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Make the codes plain-text QR so you don't depend on Wi-Fi. Put the rule explained in one sentence at each review cone; that's where most of the learning happens.

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