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Cocherito Leré: Long Rope Rhyme with a Duck

A traditional folk long rope game: while the group sings the folk rhyme, the jumper jumps to the beat and ducks on every "leré" so the rope passes overhead. Students work on rhythm, reacting to a sound cue, and learning a classic singing game.

PhaseMain activitie
Duration18 min
Ages6–8
SpaceOutdoor yard
Equipmentlong rope
IntensityModerate

How to play

  1. Make groups of 6 to 8 with a long rope and two turners; everyone else lines up 6 feet to the side of the rope (2 min).
  2. Teach the traditional rhyme by singing without the rope; the group claps on every "leré" (3 min).
  3. Practice without jumping: the rope turns slowly and each student practices ducking as it swings high, standing beside it (3 min).
  4. Game: one jumper runs in while the rope turns, jumps to the beat, and ducks on each "leré" as the rope passes overhead; when the rhyme ends, the jumper runs out (6 min).
  5. Rotation: the jumper becomes a turner and a turner joins the line; everyone jumps and turns at least twice (included in the time above).
  6. Final variation: two students go in holding hands and sing together (4 min).

Rules

Variations

Easier

Start inside a still rope and have turners swing it back and forth without turning it all the way over.

Standard

Run in with the rope turning, jump, and duck on each "leré."

Harder

When the rhyme ends, run out without touching the rope and have the next jumper run in without stopping it.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Six-year-old turners find it hard to lift the rope on "leré," so practice that move separately with them. If no one knows the rhyme, the teacher can sing it while the class just claps.

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