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Class Federation: Traditional Games League

The class becomes a traditional games federation with competition, officiating, equipment and communications committees, and runs a league day with four traditional games at stations. Students plan, referee, play and write up the match report, so the lesson depends on how well they manage it.

Illustration of the PE activity Class Federation: Traditional Games League
PhaseMain activitie
Duration35 min
Ages16–18
SpaceOutdoor yard
EquipmentWorksheets, cones, pinnies, stopwatch, Bean bags, Bowling pins
IntensityModerate

How to play

  1. Set up the federation: each committee gets its role sheet and chooses a lead; game teams mix members from every committee (4 min).
  2. Committees set up four stations designed in the previous lesson, for example bowling, rana, chito and sack race, and review each station's rules (5 min).
  3. League day: teams rotate stations every 5 minutes; at each station, two members of the officiating committee who aren't playing that round referee (20 min).
  4. The competition committee calculates the standings by adding game points and fair-play points, while the communications committee takes notes for the report (3 min).
  5. Final assembly: each committee discusses what worked and what it would change for the next league day (3 min).

Rules

Variations

Easier

The teacher sets up the stations and students only referee and play.

Standard

A federation with four committees, a league day at stations and a final assembly.

Harder

Organize a league day with another class in the school, with a schedule and official scoresheet.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Use part of the previous lesson for each committee to prepare its sheets; that way the league day runs without waiting. The report can be posted on the school blog or bulletin board.

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