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Claim the Squares: A Schoolyard Board of Hoops

A 5 × 5 grid of hoops is the board: teams race to claim squares by leaving a clothespin of their color and score by making lines of their own squares. It blends running, reading the game and board-game strategy.

Illustration of the PE activity Claim the Squares: A Schoolyard Board of Hoops
PhaseMain activitie
Duration25 min
Ages12–14
SpaceOutdoor yard
Equipmenthoops, Colored clothespins, pinnies
IntensityHigh

How to play

  1. Teams set up the grid of 25 hoops about 3 m apart; each team lines up on one side with its clothespins in a box (3 min).
  2. Explanation: one at a time, the first in line runs, leaves a clothespin in a free hoop or swaps an opponent's clothespin for their own, and runs back to tag the next teammate (2 min).
  3. Game 1: most hoops after 4 minutes wins (5 min).
  4. Game 2: every line of three of your hoops in a row is worth 3 points and a single hoop 1 point. One minute to plan first (6 min).
  5. Game 3 with defense: one defender per team can tag opponents inside the grid, and the tagged runner goes back without placing a clothespin (7 min).
  6. Count and discuss: which squares should you claim first? (2 min).

Rules

Variations

Easier

3 × 3 grid (giant tic-tac-toe).

Standard

5 × 5 grid with lines of three.

Harder

Three teams at once from three sides, with lines of four.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

If you don't have 25 hoops, use flat markers or chalk crosses. Common mistake: everyone runs to the nearest hoop; give a minute to plan between games.

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