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Chess Relay Run

Two teams play a chess game in which a piece can only be moved after running a full lap. It combines interval-style aerobic endurance work with decision-making while tired.

PhaseMain activitie
Duration20 min
Ages12–16
SpaceOutdoor yard
Equipmentchess sets, cones
IntensityModerate

How to play

  1. Set up 4 chess sets on a table or on the ground in the middle of the blacktop and mark a 150 m loop around them with cones. Form 8 teams of 3 (one of 4): each board pairs two teams (2 min).
  2. On the whistle, the first runner on each team runs one lap. At the board they have 20 seconds to move one piece and then high-five the next runner.
  3. Waiting players may look at the board but may not touch it or call out advice: the runner decides alone.
  4. Play for 7 min, take a 1-minute water break, and play another 7 min. If a runner does not move within 20 seconds, they lose the turn and the next runner goes.
  5. At the end, if there is no checkmate, the team with the most material wins: pawn 1, knight and bishop 3, rook 5, queen 9 (2 min).
  6. Rotation: next class, teams switch opponents and colors so everyone plays both white and black.

Rules

Variations

Easier

Play checkers instead of chess and shorten the lap to 100 m.

Standard

Play chess with 150 m laps and 20 seconds per move.

Harder

Run 250 m laps and cut the time to move down to 10 seconds.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Students tend to jog slowly to buy thinking time; remind them that a slow lap takes time away from their game. Keep a couple of spare sets handy in case pieces get knocked over.

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