Chess Knight Jumps on the Grid
A group challenge on a 5x5 grid where the only way to move is the chess knight's L, done with two-foot jumps. Groups plan routes to collect beanbags in as few jumps as possible, blending problem solving with jump control.
How to play
- Chalk five 5x5 grids with 2-ft squares; groups of 5. Knight move: two two-foot jumps in a straight line and one to the side, landing inside a square (3 min).
- Challenge 1 (4 min): starting from a corner, each member must reach the square with the center cone in as few moves as possible. The group suggests, one student jumps, and the rest count.
- Challenge 2 (5 min): collect 4 beanbags spread over the grid. In relay, each player starts where the last one finished and makes one move; the group needing the fewest moves wins.
- Challenge 3 (6 min): land on as many squares as possible without repeating, marking each with chalk; each player makes three moves before the next takes over.
- Between challenges, give 30 seconds to plan out loud and trace the route on the ground with a finger.
Rules
- Every move starts and ends with both feet inside a square; if you step on a line, redo it.
- Land softly with bent knees to control the landing.
- Only one jumper on the grid at a time; everyone else waits 3 ft outside.
Variations
Easier
Walk the knight move with marked steps instead of jumps on a 4x4 grid.
Standard
Two-foot jumps on a 5x5 grid with all three challenges.
Harder
Single-leg hops, switching legs on each move, with a 10-second limit per move.
Adaptations
- Limited mobility: the student traces the route on a cardstock grid and directs the jumper.
- Visual impairment: a partner guides by voice square by square, and the squares are enlarged to 30 in.
- Fitness level: students who tire may walk the sideways part of the move.
Learning goals
- Control takeoff and landing in linked jumps.
- Work out routes and choose the most efficient one.
- Collaborate to solve a shared problem.
Equipment for a class of 25
- chalk: 5
- beanbags: 20
- cones: 5
Teacher tip
Many students get the L wrong: practice it first with a piece on the whiteboard. If a group gets stuck, suggest starting with the corners, which have few exits.
PatioLab has "Chess Knight Jumps on the Grid" and 3999 more activities ready to drag into your lesson and run from your phone in the gym.
More main activities for Middle School
1-2-3 Touch Cooperative Rally
Two groups of three, one on each side of the net, work together to keep the longest rally possible in three phases: one touch, two touches, and three touches per side.
1-on-1 Mini Volleyball Up and Down the River
One-on-one mini volleyball duels on 3 x 3 m courts under a rope 2 m high, using a receive, self-set and send rule.
1-on-1 Self-Pass Volleyball
One-on-one games on narrow 10 x 20 foot courts where each player must self-pass before sending the ball over.
1-on-1 Side-Step Square Duels
In pairs, inside 5 x 5 m squares, an attacker holding a football tries to get from the starting side to the far side without the defender pulling a flag.
1v1 Four-Gate Soccer Duels
In a square with a gate on each side, two players go head to head and score by dribbling through any of the four gates.
2-on-1 Fast Break with a Chasing Defender
Two attackers push a fast break against a defender waiting at the basket while a second defender chases from behind with a few yards' head start against them.