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Chess Knight Jumps on the Grid

A group challenge on a 5x5 grid where the only way to move is the chess knight's L, done with two-foot jumps. Groups plan routes to collect beanbags in as few jumps as possible, blending problem solving with jump control.

PhaseMain activitie
Duration20 min
Ages12–14
SpaceOutdoor yard
EquipmentChalk, Bean bags, cones
IntensityModerate

How to play

  1. Chalk five 5x5 grids with 2-ft squares; groups of 5. Knight move: two two-foot jumps in a straight line and one to the side, landing inside a square (3 min).
  2. Challenge 1 (4 min): starting from a corner, each member must reach the square with the center cone in as few moves as possible. The group suggests, one student jumps, and the rest count.
  3. Challenge 2 (5 min): collect 4 beanbags spread over the grid. In relay, each player starts where the last one finished and makes one move; the group needing the fewest moves wins.
  4. Challenge 3 (6 min): land on as many squares as possible without repeating, marking each with chalk; each player makes three moves before the next takes over.
  5. Between challenges, give 30 seconds to plan out loud and trace the route on the ground with a finger.

Rules

Variations

Easier

Walk the knight move with marked steps instead of jumps on a 4x4 grid.

Standard

Two-foot jumps on a 5x5 grid with all three challenges.

Harder

Single-leg hops, switching legs on each move, with a 10-second limit per move.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Many students get the L wrong: practice it first with a piece on the whiteboard. If a group gets stuck, suggest starting with the corners, which have few exits.

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