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Checking and Running in Behind: 4v4 to an End Zone

A 4v4 game where teams score by receiving inside an end zone, and the pass into it only counts if the receiver first checked toward the ball and then ran in behind. Students work on linking passing and movement off the ball and timing their runs into space.

Illustration of the PE activity Checking and Running in Behind: 4v4 to an End Zone
PhaseMain activitie
Duration25 min
Ages16–18
SpaceField
Equipmentcones, pinnies, balls
IntensityHigh

How to play

  1. Demonstrate the two runs: checking toward the ball to pin the defender, then spinning in behind (3 min).
  2. Mark two 30 x 20 m fields with a 5-meter end zone at each end and form teams of four (2 min).
  3. Game 1: score by receiving in the end zone; the student referee cancels the point if there was no check run first (7 min).
  4. Tactical stop: each team discusses which passes came too late and why (2 min).
  5. Game 2: the pass into the zone must be a first-time pass to force players to time the run early (7 min).
  6. Rotate teams and referees, then vote on who made the best runs (4 min).

Rules

Variations

Easier

The end zone is 8 m deep and the check run is not required.

Standard

5-meter zone with both the check run and the run in behind required.

Harder

First-time pass into the zone, and the scoring team keeps the ball and attacks the other zone.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

If play gets stuck, widen the field: with more space the contrast between coming short and going long is easier to see.

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