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Check-Mark Relay Exchange

In teams of four, students learn the baton exchange on the run: the receiver takes off when the incoming runner hits a check mark and takes the baton inside the zone without slowing. Students practice anticipation, two-runner coordination, and speed.

PhaseMain activitie
Duration22 min
Ages10–12
SpaceField
Equipmentbatons, Flat disc cones, cones
IntensityHigh

How to play

  1. Use cones to mark a 10 m (33 ft) exchange zone in each lane and place a flat disc cone 5 m (16 ft) before its start: that's the check mark. Make teams of four (3 min).
  2. Pair practice, walking then jogging: when the incoming runner steps on the mark, the receiver takes off, reaches back on the call "hand!", and takes the baton (5 min).
  3. Adjust: if the incoming runner catches the receiver before the zone, move the mark back one foot length; if not, move it closer (4 min).
  4. Practice relay by teams on a 4 x 25 m straightaway with exchange zones, untimed, just checking that every exchange happens inside the zone (4 min).
  5. Competition (5 min): two team relay races. The fastest team wins, but each exchange outside the zone adds a 2-second penalty.
  6. To wrap up (1 min), each team discusses which exchange went best and why.

Rules

Variations

Easier

Receive from a standing start and exchange while looking back, with no check mark.

Standard

Start off the check mark with the exchange on the call "hand!" inside the zone.

Harder

Exchange from right hand to left hand, as on a curve relay.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Exchanges fail when the receiver leaves late or looks back; stress going on the mark and trusting the voice.

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