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Characters From a Center: Nose, Chest, Belly, or Knees

Each character walks as if one body part were pulling them along: the curious nose, the proud chest, the easygoing belly, or the jittery knees. Students build characters from the body rather than the voice.

Illustration of the PE activity Characters From a Center: Nose, Chest, Belly, or Knees
PhaseMain activitie
Duration25 min
Ages12–16
SpaceAny space
EquipmentNo equipment
IntensityModerate

How to play

  1. Neutral walk around the space. The teacher calls a center and everyone walks as if a string were pulling that part: nose, forehead, chest, belly, knees, feet (4 min).
  2. Try each center at three sizes and add a rhythm: quick and choppy, slow and heavy, light and bouncy (6 min).
  3. Each person picks a center and a rhythm to create a character. When they pass others, they greet and say a single word that fits the character (6 min).
  4. Groups of 4 different characters build a short scene in a drawn location (a waiting room, a grocery checkout line, a mountain hike) (6 min).
  5. Each group shows 30 seconds to another. The audience guesses each character's center (3 min).

Rules

Variations

Easier

Only three centers (nose, chest, knees) and no final scene.

Standard

Six centers, rhythms, and a group scene.

Harder

The character switches center mid-scene because of something that happens, and the audience should catch the moment.

Adaptations

Learning goals

Teacher tip

Stress that characters are invented to avoid hurtful impressions. The usual mistake is exaggerating so much that control is lost: the character should be able to walk for a minute without tiring.

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