PatioLab
Home › Activity library › Main activities for Middle School › Catch on the Run: Only Passes to Movers Count

Catch on the Run: Only Passes to Movers Count

A 5v5 game where a pass only counts if the receiver is on the move. It works on the right moment to start the cut and to release the pass.

Illustration of the PE activity Catch on the Run: Only Passes to Movers Count
PhaseMain activitie
Duration25 min
Ages12–14
SpaceOutdoor yard
Equipmentfoam balls, pinnies, cones
IntensityHigh

How to play

  1. Explain, then pairs passing on the move: one runs and the other leads them with the pass (3 min).
  2. Pairs with a passive defender: the receiver fakes, bursts and catches without stopping (4 min).
  3. 5v5 game on a 30 × 15 m field with an end zone: if anyone catches while standing still, it's a turnover (6 min).
  4. Pause with questions: when should you start your run, before or after the passer looks at you? Where should the ball go: to your hands or in front of you? (3 min).
  5. Game with a tougher rule: the receiver must change direction before the catch, with a V-cut or L-cut (6 min).
  6. Wrap-up: in which sports do you almost always catch on the run? (3 min).

Rules

Variations

Easier

One step at the catch is enough for the pass to count.

Standard

The receiver must be moving at the catch.

Harder

The receiver must change direction before the catch and the passer has only three seconds.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Expect lots of turnovers at first; don't change the rule, change the field size. Typical mistake: the receiver leaves too early and arrives before the ball; have them start when the passer looks their way.

Add this activity to your lesson

PatioLab has "Catch on the Run: Only Passes to Movers Count" and 8714 more activities ready to drag into your lesson and run from your phone in the gym.

More main activities for Middle School

"Switch!": Talking Defense Against Screens in 3v3

⏱ 20 min👥 Ages 14–16📍 Outdoor yard
Equipment: Basketballs, Basketball hoops, pinnies

3v3 games where the offense uses ball screens and the defense must decide out loud whether to switch or stay with their player.

man-to-man defense High intensity

1 vs. 1 Channel Duel: Dodge and Score

⏱ 20 min👥 Ages 12–16📍 Outdoor yard
Equipment: Tag belts, Footballs (oval balls), cones

In narrow channels, an attacker with the ball tries to reach the line without the defender pulling a tag.

evasion High intensity

1-2-3 Touch Cooperative Rally

⏱ 15 min👥 Ages 12–16📍 Outdoor yard
Equipment: Volleyball, net, stopwatch
Cooperation Moderate intensity

1-on-1 Mini Volleyball Up and Down the River

⏱ 20 min👥 Ages 10–12📍 Field
Equipment: long rope, Light balls, cones
Striking Moderate intensity

1-on-1 Self-Pass Volleyball

⏱ 16 min👥 Ages 12–14📍 Outdoor yard
Equipment: Volleyball, long rope, cones
decision making Moderate intensity

1-on-1 Side-Step Square Duels

⏱ 15 min👥 Ages 8–11📍 Outdoor yard
Equipment: Flag belts, Foam football, Flat disc cones
Dodging High intensity