Catch It in the Hoop: Quarterback Accuracy
Receivers run a route that ends in a hoop on the ground and only score if they catch with one foot inside. Quarterbacks learn to throw to where the receiver will be, not where they are.
How to play
- Throwing technique: fingers on the laces, high elbow and a step toward the target (4 min).
- In pairs, throw to a receiver standing in the hoop 6–8 m away (4 min).
- Groups of four: the receiver runs the route to the hoop and the quarterback throws before they arrive (5 min).
- Hoops at three distances worth 1, 2 or 3 points; the quarterback picks the hoop before the play (5 min).
- Group tally and rotate quarterbacks (2 min).
Rules
- Groups throw in parallel and in the same direction.
- Retrieve the ball only when the next group isn't throwing.
- No diving to make a catch.
- Everyone plays both quarterback and receiver.
Variations
Easier
Large hoops and a walking receiver.
Standard
Jogging receiver and hoops at 6, 9 and 12 m.
Harder
A passive defender trails the receiver and forces the throw to the other side.
Adaptations
- Wheelchair users: receive with a hoop held at their height by a classmate, or play quarterback from the chair.
- Students with low vision: the receiver claps on reaching the hoop.
- Students with less arm strength: smaller or foam ball and shorter distances.
Learning goals
- Throw the football with a basic spiral.
- Lead the pass to the receiver's landing spot.
- Catch on the run with control.
Equipment for a class of 25
- flag footballs: 6
- hula hoops: 12
- cones: 12
Teacher tip
If you have no flag footballs, youth-size foam footballs are easier to grip. Common mistake: throwing with a low elbow; ask for the ball to leave above the ear.
PatioLab has "Catch It in the Hoop: Quarterback Accuracy" and 8714 more activities ready to drag into your lesson and run from your phone in the gym.
More main activities for Middle School
"Switch!": Talking Defense Against Screens in 3v3
3v3 games where the offense uses ball screens and the defense must decide out loud whether to switch or stay with their player.
1 vs. 1 Channel Duel: Dodge and Score
In narrow channels, an attacker with the ball tries to reach the line without the defender pulling a tag.