Castle Siege: Knock Down Cones and Rebuild
Two teams guard a castle of cones inside a no-go circle and attack the other castle by throwing foam balls. Knocked-down cones don't eliminate anyone: the attacked team can rebuild them by completing an effort run.
How to play
- Setup: each castle is ten standing cones inside a 3 m circle at the back of each half; nobody enters the circle (3 min).
- Explanation and throwing practice: underhand and overhand throws at the cones from the center line (4 min).
- Game 1: throw from your own half; defenders block with their hands without entering the circle (6 min).
- Timeout and rebuild rule: to stand a cone back up, a player must touch the hoop at the back of the other half and return untagged; the team assigns throwers, defenders and builders (2 min).
- Game 2 with rebuilding (7 min).
- Count: castle with the most cones standing; short talk about the roles (3 min).
Rules
- Foam balls only, thrown below opponents' waists; a throw to the head doesn't count.
- Nobody steps inside either castle circle.
- A cone knocked over by a defender counts as down.
- When going for a rebuild hoop, players may only be tagged on the shoulder, no pushing.
Variations
Easier
Fewer cones (six) and larger circles.
Standard
Ten cones per castle and the hoop rebuild rule.
Harder
Add a gate (a pole across two cones) worth three cones.
Adaptations
- Limited mobility: throws from a fixed spot on the center line, or builds by reaching a closer hoop.
- Visual impairment: a castle cone with a bell, and a partner who calls direction and distance.
- Students unsure of their throwing: can start as defender or builder and try throwing in game 2.
Learning goals
- Improve throwing accuracy in a game setting.
- Share out roles and cooperate in defense and attack.
- Bounce back from a bad position without being eliminated.
Equipment for a class of 25
- cones: 30
- foam balls: 12
- pinnies: 15
- hoops: 2
Teacher tip
Use foam or sock balls: with harder balls, defenders duck instead of blocking. Common mistake: everyone throws and nobody defends; have teams name two defenders before each game.
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