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Capture the Flag on an Effort Budget with the Borg Scale

Capture the flag in which every player has a budget of 10 energy tokens: each run into the opponents' half costs one token, and a token is only regained by resting for 1 minute in the recovery zone. Teams must plan rotations so they do not run out of attackers, and each player logs their effort on the Borg scale.

Illustration of the PE activity Capture the Flag on an Effort Budget with the Borg Scale
PhaseMain activitie
Duration30 min
Ages16–18
SpaceOutdoor yard
Equipmentcones, pinnies, Scarves, Worksheets, stopwatch
IntensityHigh

How to play

  1. Explain the energy system and mark a recovery zone next to each end line, with three flags per team at the back (3 min).
  2. Each team names an energy manager who hands out tokens and plans attack waves and rest turns (3 min).
  3. Part 1: to cross into the opponents' half you hand a token to the manager; tagged players return to their half without losing extra tokens; resting 1 minute in the recovery zone earns back one token (9 min).
  4. Break: each player writes down their Borg rating (6 to 20) and remaining tokens; the team checks whether any wave was too costly (3 min).
  5. Part 2 with the revised plan (9 min).
  6. Analysis: the link between tokens spent, Borg ratings and results; which team managed its energy best (3 min).

Rules

Variations

Easier

Each player has 15 tokens and recovery takes 30 seconds.

Standard

Ten tokens per player, one per run, 1-minute recovery and a Borg log at the break.

Harder

Runs that end without a flag cost one extra token.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Put a Borg scale poster in each recovery zone. This game is a good lead-in to the idea of load management before a training-planning unit.

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