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Capture the Flag: Countdown Jail

Two teams guard their scarf and try to bring the other team's scarf back to their half. The jail empties itself with a countdown, so nobody sits out for more than a few seconds.

Illustration of the PE activity Capture the Flag: Countdown Jail
PhaseMain activitie
Duration30 min
Ages12–16
SpaceOutdoor yard
Equipmentpinnies, cones, Scarves, hoops
IntensityHigh

How to play

  1. On-field explanation: two halves, a scarf in a hoop at the back of each half, and a two-hoop jail in each corner (4 min).
  2. First half: anyone tagged in enemy territory goes to jail, counts out loud to 20 and returns to their side along the sideline (8 min).
  3. Team timeout: one minute to decide defenders, attackers and an attack plan (2 min).
  4. Second half with rescues: on top of the countdown, a teammate can free a prisoner with a hand slap and both walk back along the sideline (10 min).
  5. Switch sides and golden point: first team to bring the flag home wins (4 min).
  6. Wrap-up: which plan worked, and why? (2 min).

Rules

Variations

Easier

Count to 10, and add a safe hoop in the middle of the enemy half.

Standard

Count to 20 plus hand-slap rescues.

Harder

The flag only scores if it's carried home and then passed to a teammate on your side.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

With 28 students, 14 vs. 14 works if the field is at least 40 × 25 m. Common mistake: the whole team attacks and leaves the flag alone; stop play and ask who's defending.

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