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Captain's Coming: Port and Starboard

A classic nautical command game: the playground is a ship and students run to the bow, stern, port or starboard side on the teacher's call. It builds spatial orientation, left-right discrimination and reaction speed.

PhaseMain activitie
Duration15 min
Ages6–9
SpaceOutdoor yard
EquipmentNo equipment
IntensityModerate

How to play

  1. Explain the ship: the wall the group faces is the bow, the wall behind is the stern, the left is port and the right is starboard. Everyone points to each one (2 min).
  2. With the group in the center facing the bow, call the four sides; students run until they step on that side's line, 6 feet from the wall (3 min).
  3. Add actions: "Hit the deck!" (lie face down), "Man the mast!" (freeze, arms up) and "Scrub the deck!" (scrub the floor on hands and knees) (3 min).
  4. Move the bow: stand by another wall and call "The bow is over here!". Everyone turns and works out port and starboard again (3 min).
  5. Add "Lifeboat of 3!": sit in a line of three. Anyone left over does 5 jumps and keeps playing (2 min).
  6. Last round: a student calls the commands while you correct side mistakes (2 min).

Rules

Variations

Easier

Only the four basic calls, with the bow never moving.

Standard

Calls plus actions, moving the bow every five or six calls.

Harder

Chain two calls ("Port, then hit the deck!") and move the bow without warning.

Adaptations

Learning goals

Teacher tip

After the bow moves, many kids run to the old wall: pause and have everyone point to port before continuing. Early on, avoid back-to-back calls to opposite sides to prevent collisions.

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