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Can I? Yes, No, Stop: Safety Codes in Wrestling

A session to create and practice the consent and stop codes used in every wrestling game: asking permission, saying no, and tapping out with two taps. It works on respect, listening and an instant response to a partner's signal.

Illustration of the PE activity Can I? Yes, No, Stop: Safety Codes in Wrestling
PhaseMain activitie
Duration20 min
Ages12–16
SpaceAny space
Equipmentmats, Cardstock, Markers
IntensityLow

How to play

  1. In groups, students suggest rules for wrestling safely and share them: what you ask, what you never do and how you stop (4 min).
  2. Signal practice: two taps on the mat or the partner, saying "stop," and raising a hand; everyone does each one several times (4 min).
  3. 15-second kneeling push mini-duels: at any moment, whoever is losing uses a signal and the partner must let go instantly; the teacher watches reactions (6 min).
  4. Cases to discuss in pairs: "they say yes but look like they're in pain," "we're friends and we're laughing," "I don't want to wrestle that person" (4 min).
  5. Write the mat pact on poster board and everyone signs it (2 min).

Rules

Variations

Easier

Case discussion and signal practice only, no duels.

Standard

Signals, mini-duels and cases.

Harder

Groups write a new case and another group has to resolve it.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Leave the poster up in the gym for the whole unit and point to it when needed. The usual mistake is holding on "because I was about to win": stop that duel and restate the rule to everyone, calmly.

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