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Call Ball

A student throws a soft ball high into the air and calls out a classmate's name, who must run in to catch it before or after one bounce. Students practice reading the ball's flight, reacting to a signal, and catching on the move.

PhaseMain activitie
Duration15 min
Ages7–11
SpaceOutdoor yard
Equipmentsoft balls
IntensityModerate

How to play

  1. Make three groups of eight students, each in a circle about 6 m (20 ft) across, with one soft ball per group (2 min).
  2. The thrower stands in the middle, tosses the ball high and straight up, and while it rises calls out the name of someone in the circle.
  3. The named student runs to the middle and tries to catch the ball. A catch with no bounce earns 2 points; a catch after one bounce earns 1 point.
  4. Whoever catches it becomes the new thrower. On a miss, the thrower goes again with another name. Practice for 5 min.
  5. Phase two (4 min): the thrower calls the name once the ball is already coming down, so the reaction must be quicker.
  6. Phase three (4 min): students waiting in the circle sit or lie face down and must get up and run when they hear their name.

Rules

Variations

Easier

Allow two bounces and keep the throws lower.

Standard

Catch with no bounce or one bounce, with the name called on the throw.

Harder

Widen the circle to 10 m (33 ft) and call the name as the ball starts to fall.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Make sure throws go straight up; when they drift, collisions happen. It's ideal for the first days of school because it helps everyone learn names.

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