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Bounding Combos by Card Draw

Groups draw cards that show the type of landing (left foot, right foot, or both feet) and link them into a five-jump bounding sequence that they learn, perform, and then teach to another group. Students build footwork coordination, reactive strength, and motor memory.

PhaseMain activitie
Duration20 min
Ages12–14
SpaceOutdoor yard
Equipmentcards, cones, hoops
IntensityHigh

How to play

  1. Make a deck of 30 cards with symbols: L (left foot), R (right foot), and B (both feet); groups of 4, each with a 50-ft lane between cones.
  2. Each group draws 5 cards and arranges them however they like to create a sequence, for example L-L-R-B-B (3 min).
  3. Groups practice in their lane, first slowly with hoops on the ground as a guide and then without hoops, covering as much distance as possible (5 min).
  4. Group test (3 min): each member performs the sequence twice; the group adds up the distance of the best attempts, measured in steps.
  5. Swap (6 min): each group teaches its sequence to another group by demonstration only, without writing it down, and both try it; one point per student who does it cleanly.
  6. Finish (3 min): the class votes for the hardest sequence and everyone tries it once.

Rules

Variations

Easier

3-card sequences with the hoops left on the ground the whole time.

Standard

5-card sequences, first with hoops and then without.

Harder

7-card sequences plus a turn card that requires a 180-degree turn and one backward jump.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Watch for stiff-legged landings, especially on single-leg hops. Do this after a solid warm-up on a non-slip surface, and avoid very hard concrete if there is another option.

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