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Bouldering Add-On Game

In small groups, each climber repeats the sequence of holds created by those before them and adds one new hold at the end, so the route grows every turn. Students practice motor memory, low bouldering technique and cooperation.

PhaseMain activitie
Duration25 min
Ages13–16
SpaceGym or classroom
EquipmentBouldering wall, mats
IntensityModerate

How to play

  1. Pad the base of the wall with mats and mark a 3-foot line that feet may not go above. Make 4 groups of 6, each with its own section of the wall.
  2. The first climber picks a starting hold for each hand and makes one move to a new hold; they step down and point it out to the group.
  3. The second climber repeats those exact moves and adds one more hold. There is always a spotter next to the climber.
  4. If someone forgets the sequence or falls off, the group may coach them from the ground on a second try; if they miss again, the route stays the same and the next climber goes.
  5. Play for about 15 minutes. Count how many holds each group's route reaches.
  6. To finish, each group teaches its route to another group and sees if they can climb it all the way in 2 tries.

Rules

Variations

Easier

Feet may use any hold and only the hand sequence is memorized.

Standard

Memorize both hands and feet for every move.

Harder

Each new hold must be more than a hand's width from the last, and the route is climbed in reverse at the end.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Add-On is a classic climbing gym game and students get hooked fast. Make sure the spotter is focused on the climber, not on studying the route; rotate the role every turn.

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