Basketball in 1891: Play by Naismith's 13 Rules
The class plays basketball with the original rules James Naismith wrote in 1891: no dribbling, accumulated fouls and a center jump after every basket. Then they compare that game with today's and analyze how tactics and intensity change when the rules change.
How to play
- Read aloud a summary of the 13 rules from 1891: no running with the ball, pass with one or two hands, no hitting with the fist, two consecutive fouls give the other team a basket (4 min).
- Play 7-on-7 games with the original rules on two courts; each team names an official and a scorer, like the umpire and referee of the era (10 min).
- Analysis break: teams note what tactics emerged, such as short passes and constant cutting (3 min).
- Second half with modern dribbling rules and five players per team, rotating players every 3 minutes (9 min).
- Final comparison: which rule changed the game most and why dribbling was introduced, linking it to how the sport has evolved (4 min).
Rules
- No holding, pushing or hitting opponents, just as the original rules said.
- Don't rip the ball out of an opponent's hands.
- Two consecutive fouls by the same team give a point to the other team.
- Officials rotate every game.
Variations
Easier
Play with the original rules but allow one dribble before passing.
Standard
First half with 1891 rules and second with modern rules, with an official and a scorer.
Harder
Each team proposes a new rule for the basketball of the future and plays a third period with it.
Adaptations
- Wheelchair user: the 1891 rules ban moving with the ball, which makes taking part easier; the ball may rest on the lap.
- Autism: have the rules written with picture symbols and a go-to teammate on the team.
- Hearing impairment: officials use hand signals and a colored flag along with the whistle.
Learning goals
- Learn the origins of basketball and how its rules have evolved.
- Adapt tactics to the rules in force.
- Officiate fairly by applying a historical rulebook.
Equipment for a class of 25
- balls: 2
- pinnies: 14
- worksheets: 4
- stopwatch: 2
Teacher tip
With the no-running rule, intensity goes way up because of all the cutting: use this to talk about how rules shape effort.
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