Badminton No-Repeat Shot Rally
Singles game in which no player may hit the same type of shot twice in a row: after a clear comes a drop, a drive, or a net shot. Students work on shot variety, reading the opponent's position, and anticipation.
How to play
- Spend 2 min reviewing the four shots in the game: clear, drop, drive, and net shot, with a quick demonstration by one pair.
- Set up singles pairs on half courts; free rally for 2 min trying to change shots on every hit.
- Game to 11 with rally scoring: if a player repeats the same shot as their previous hit, they lose the point even if the shuttle lands in.
- The opponent calls 'repeat' right away; if both agree, the point ends there.
- Games last about 5 min; afterward, switch opponents with the next court; play 2 games (11 min).
- Wrap-up: discuss which two-shot combination moved the opponent the most (3 min).
Rules
- The serve does not count as a shot for the repeat rule.
- A smash counts as a different shot from a clear.
- If players cannot agree on whether a shot was repeated, replay the point.
- Safety: call 'mine' or 'yours' when a shuttle goes onto another court and do not chase after it.
Variations
Easier
Only repeating the clear is banned and all other shots are free.
Standard
Game to 11 with no shot repeated on consecutive hits.
Harder
Players cannot repeat either of their last two shots.
Adaptations
- For students with limited mobility, play on a short court without clears, using net shots, drives, and drops.
- For students with memory or attention difficulties, post a card with the four shots on the net post.
- For less fit students, play games to 7 with rest breaks in between.
Learning goals
- Use at least four different shots during the game.
- Link shots together to make the opponent move.
- Settle disputed points by talking them through with the opponent.
Equipment for a class of 25
- rackets: 26
- shuttlecocks: 30
- nets: 4
Teacher tip
At first there will be plenty of debate about which shot was which; use it to define out loud the difference between a drive and a clear. It works best when pairs are of similar level.
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