Badminton Five-and-Fight Rally
One-on-one badminton games with an oversized shuttle where the first five hits of every point are cooperative and from the sixth hit on, students play to win. It builds rally consistency and a deliberate switch from keeping the shuttle up to going for the point.
How to play
- Set up 20 x 10 ft courts with a low net. On each court two students play and a third acts as counter.
- Cooperative round (3 min): each pair tries for its longest rally; the counter calls out every hit.
- Game rule: every point starts with an underhand serve. The counter calls hits 1 through 5; during those hits players must send the shuttle high and to the middle of the other court.
- On "Six!" the battle begins: players may now aim for open space and play short or deep. The point goes to whoever makes the shuttle land in the other court.
- If the shuttle drops before the sixth hit, the player who did not miss wins the point, and the serve is replayed.
- Games go to 5 points (about 4 min). Afterward, the winner stays, the loser becomes the counter, and the counter comes in to play. Play 4 rounds.
Rules
- No smashing or aiming for open space during the cooperative hits.
- The counter is the referee, and their calls are respected.
- Keep a safe distance from neighboring courts and do not cross over for other courts' shuttles.
- Ask "Ready?" before serving.
Variations
Easier
Three cooperative hits on a 16 x 10 ft court.
Standard
Five cooperative hits on a 20 x 10 ft court.
Harder
Eight cooperative hits, and a point won after the tenth hit counts double.
Adaptations
- Limited mobility: use a narrow 13 x 6 ft court on the side of a student using a wheelchair, and the opponent plays from the middle of their own court.
- Hearing impairment: the counter shows the count with raised fingers instead of calling it out.
- Lower skill: use a balloon during the cooperative round before switching to the shuttle.
Learning goals
- Keep a steady rally by hitting high and to the middle.
- Choose the moment to switch from cooperating to attacking open space.
- Officiate and accept the counter's calls respectfully.
Equipment for a class of 25
- rackets: 16
- Oversized shuttlecocks: 9
- Low net: 3
- cones: 36
Teacher tip
This rule removes ace serves and wild smashes, so rallies grow quickly. Watch that counters keep a steady pace and do not count in a friend's favor.
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