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Autumn Says: Wind, Leaves, and Chestnuts

A fall-themed command game in the style of Captain's Coming: each word the teacher calls asks for a different movement response, alone, with a partner, or in a group. Students practice listening, reaction speed, and forming groups quickly.

PhaseMain activitie
Duration15 min
Ages6–9
SpaceAny space
EquipmentNo equipment
IntensityModerate

How to play

  1. Gather the class in the middle of the space and name two walls or lines: one is "north" and the other is "south" (1 min).
  2. Teach the first three commands: "North wind!" or "South wind!" means run to that line; "Falling leaves!" means spin slowly and float down to the floor; "Chestnuts!" means get into groups of three, crouched with arms over each other's shoulders (3 min).
  3. Play for 3 minutes with only those commands, switching every 5-10 seconds. Between commands students move freely around like squirrels.
  4. Add two new commands: "Hedgehogs!" means partners stand back to back with spiky arms; "Mushrooms!" means squat down with your arms making a cap. Play 4 more minutes.
  5. Anyone who is last or makes a mistake is not out: they become the "wind helper" and pick the next command with the teacher.
  6. To finish, a student leads the game and invents a new fall command for the whole class (4 min).

Rules

Variations

Easier

Use only three commands and call them slowly with a hand signal.

Standard

Five commands with free movement between them.

Harder

Change the chestnut group size each time ("Chestnuts of four!") and add fake commands students must ignore.

Adaptations

Learning goals

Teacher tip

Model each command yourself before using it, and add new ones only when the earlier ones are working. Watch for students who always end up left out of a chestnut group and step in to build the group yourself.

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