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Australian Pursuit: Pass and Score Points

A no-elimination version of the Australian pursuit from track cycling: runners start evenly spaced around an oval and run for three minutes trying to pass the person ahead. Each pass scores a point, and being passed doesn't knock anyone out, so everyone runs to the end.

Illustration of the PE activity Australian Pursuit: Pass and Score Points
PhaseMain activitie
Duration20 min
Ages16–18
SpaceOutdoor yard
Equipmentcones, pinnies
IntensityHigh

How to play

  1. Mark an oval of about 150 meters with ten evenly spaced cones; in groups of ten, each runner wears a pinnie and stands at a cone (3 min).
  2. Simultaneous start on the whistle: 3 minutes of running, trying to catch and pass the person ahead; each clean pass scores a point; meanwhile, the other group acts as judges, one per runner, recording clean passes (4 min).
  3. Switch groups: the second group runs with the same rules (4 min).
  4. A second round for each group in the opposite direction, starting from a different cone (6 min).
  5. Group share: was it better to start fast or to pace yourself and come back at the end? (3 min).

Rules

Variations

Easier

2-minute rounds on a shorter 100-meter oval.

Standard

3-minute rounds on a 150-meter oval with evenly spaced starts.

Harder

4-minute rounds, and each pass on the last lap counts double.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

With ten runners on 150 meters, the starting gap is 15 meters, enough for passing without crowding. If one runner passes a lot of people, have them start behind the fastest runner in the next round.

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