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Attack Point Drill: Fast Far, Slow Near

In this technique drill, each leg is split into two parts: a fast run to a big, easy feature called the attack point, then a slow, careful approach to the hidden control. Students learn to change pace based on how hard the navigation is.

PhaseMain activitie
Duration25 min
Ages14–16
SpaceField
EquipmentMaps, Control markers, cones
IntensityHigh

How to play

  1. Set 8 hard-to-spot control markers on the map, each near a big feature (a bench, a lone tree, a building corner) marked with a cone as the attack point.
  2. Spend 3 minutes explaining the technique: on the map, circle the attack point with a triangle and measure the final distance to the control.
  3. In pairs, each student pencils in the attack points for the first four controls before heading out.
  4. Run the first block of four controls in 8 minutes: run hard to the cone, then walk and count paces to the control.
  5. Take a 2-minute debrief: where did you overshoot the control, and why?
  6. Run a second block of four controls with no cones: each pair picks its own attack point on the map and explains it when they get back.

Rules

Variations

Easier

Use more visible controls and attack points less than 20 yards away.

Standard

Attack points 30 to 40 yards away and hard-to-spot controls.

Harder

Attack points more than 50 yards away, with the approach done by compass and pace count.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

The most common mistake is running all the way into the control area and blowing past it; keep repeating "fast far, slow near." Pull the cones for the second block so students really have to choose.

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