Assertive Timeout: I-Messages on the Team
Futsal games paused by mandatory timeouts in which every player must give the team one message using an assertive structure: what happened, its effect and a suggestion. An observer classifies each message as aggressive, passive or assertive so the team can improve its communication under pressure.
How to play
- Explain the I-message structure: «When... happens, it causes..., I suggest...», and model an aggressive, a passive and an assertive message about the same play (4 min).
- Form four teams of five, each with an observer holding a sheet with three columns: aggressive, passive and assertive (2 min).
- First 8-minute game on two courts with a mandatory 90-second timeout at the midpoint; each player gives one message and the observer classifies it (9 min).
- The observer shares the data, and the team rephrases out loud the messages that weren't assertive (4 min).
- Second 8-minute game with a new observer and the same mandatory timeout (9 min).
- Quick wrap-up: each team compares the number of assertive messages in both games (2 min).
Rules
- During the timeout, one person speaks at a time and no one interrupts.
- Messages are about plays and behavior, never about personal traits.
- Outside timeouts, blaming is not allowed; short tactical cues are fine.
- Futsal with no tackles from behind and no slide tackles; use a low-bounce ball.
Variations
Easier
Provide written sentence starters on a card to complete in each timeout.
Standard
Two games with a mandatory timeout, one I-message per player and the observer's classification.
Harder
Add a second timeout called by the team when it's losing, to practice assertiveness while frustrated.
Adaptations
- Limited mobility: the student acts as observer or team coach and leads the timeout.
- Autism: the student gets cards with model messages and can read a message instead of improvising.
- Hearing impairment: the team huddles in a tight circle to make lip-reading easier and backs up words with gestures.
Learning goals
- Tell aggressive, passive and assertive communication apart in game situations.
- Create assertive messages that help the team work better.
- Keep communication respectful under competitive pressure.
Equipment for a class of 25
- balls: 2
- pinnies: 20
- cones: 16
- worksheets: 8
Teacher tip
At least in the first game, pick students who tend to complain as observers: watching others' messages helps them hear themselves. Keep the model examples on a poster visible from the courts.
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