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Assertive Timeout: I-Messages on the Team

Futsal games paused by mandatory timeouts in which every player must give the team one message using an assertive structure: what happened, its effect and a suggestion. An observer classifies each message as aggressive, passive or assertive so the team can improve its communication under pressure.

Illustration of the PE activity Assertive Timeout: I-Messages on the Team
PhaseMain activitie
Duration30 min
Ages16–18
SpaceOutdoor yard
Equipmentballs, pinnies, cones, Worksheets
IntensityHigh

How to play

  1. Explain the I-message structure: «When... happens, it causes..., I suggest...», and model an aggressive, a passive and an assertive message about the same play (4 min).
  2. Form four teams of five, each with an observer holding a sheet with three columns: aggressive, passive and assertive (2 min).
  3. First 8-minute game on two courts with a mandatory 90-second timeout at the midpoint; each player gives one message and the observer classifies it (9 min).
  4. The observer shares the data, and the team rephrases out loud the messages that weren't assertive (4 min).
  5. Second 8-minute game with a new observer and the same mandatory timeout (9 min).
  6. Quick wrap-up: each team compares the number of assertive messages in both games (2 min).

Rules

Variations

Easier

Provide written sentence starters on a card to complete in each timeout.

Standard

Two games with a mandatory timeout, one I-message per player and the observer's classification.

Harder

Add a second timeout called by the team when it's losing, to practice assertiveness while frustrated.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

At least in the first game, pick students who tend to complain as observers: watching others' messages helps them hear themselves. Keep the model examples on a poster visible from the courts.

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