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Animal Walks on the Line

Students travel along the court lines using animal walks: the cat walks heel to toe, the flamingo goes on tiptoes, the crab crosses its feet sideways and the heron freezes on one foot. The activity builds dynamic balance and control over different parts of the foot.

PhaseMain activitie
Duration15 min
Ages6–8
SpaceOutdoor yard
Equipmentcards, cones
IntensityModerate

How to play

  1. Put a cone with an animal card at the start of 5 court lines about 10 m (30 ft) long; make 5 groups of 5 and assign each group a line (2 min).
  2. Demonstrate the five walks: cat (heel touching toe), flamingo (tiptoes with high knees), crab (sideways with crossover steps), penguin (on the heels) and heron (three steps, then freeze on one foot for a count of three) (3 min).
  3. Each student walks their line using the walk on the card; the next one starts when the first reaches halfway, and groups switch lines every minute and a quarter (6 min).
  4. Zoo game: the teacher shouts an animal and everyone, on whatever line they are on, switches to that walk right away; anyone who steps off does the heron for three seconds and keeps going (2 min).
  5. Each group invents a new animal with its own line walk and teaches it to the class, who copy it (2 min).

Rules

Variations

Easier

Use wide lines, or walk between two parallel lines a hand's width apart.

Standard

Travel all five lines using all five animal walks.

Harder

Do each walk with arms crossed over the chest or with a beanbag on the head.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Make the cards big with simple drawings so they can be read from a distance. Watch for students staring at their feet and cue them to look at the cone at the end of the line.

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