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Aid Station Skills: Drinking on the Run

Practice for road race aid stations: grab a cup without fully stopping, pinch it so it won't spill, drink while walking, and get back to pace. It builds hydration habits during exercise, endurance, and race planning.

PhaseMain activitie
Duration20 min
Ages16–18
SpaceField
Equipmentplastic cups, Plastic gallon jugs, Classroom desks, cones, Wastebaskets
IntensityModerate

How to play

  1. 300 m loop with an aid station table halfway and a trash can 20 m past it. Groups of 5: 3 run and 2 work the table, filling cups with a couple of fingers of water (3 min).
  2. Demo: raise a hand, grab the cup from the top, pinch the rim into a spout, take 3-4 sips while walking, and drop it in the trash can (2 min).
  3. Round 1 (4 min): easy running; each lap, practice the technique at a walk.
  4. Round 2 (4 min): keep jogging; volunteers hand cups out at arm's length. Then rotate roles.
  5. Round 3 (4 min): group relay. Each runner reaches the trash can having drunk half the cup without spilling; a spill adds 10 m to their next lap.
  6. Debrief (3 min): in events over 45-60 minutes, take small frequent sips, before getting very thirsty, without overdrinking.

Rules

Variations

Easier

Walking only, with nearly empty cups.

Standard

Three rounds: walking, jogging, and a relay with a spill penalty.

Harder

A second table with two cup types and a race plan card telling runners which to ask for.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Use reusable cups labeled with names to cut waste. Remind students that overdrinking is also a risk in long events.

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