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Advantage Dice: New Numbers Every Round

Before each attack a die decides whether you play with more players, even numbers or fewer. Students learn to read each situation and change the plan: attack fast, look for the 1v1, or keep the ball.

Illustration of the PE activity Advantage Dice: New Numbers Every Round
PhaseMain activitie
Duration25 min
Ages12–16
SpaceOutdoor yard
EquipmentLarge dice, foam balls, cones, pinnies
IntensityHigh

How to play

  1. Explain in groups of eight: roll 1–2 for 3v2, 3–4 for 3v3, 5–6 for 3v4; attack a 15 × 15 m field with an end zone, and each round lasts 30 seconds max (3 min).
  2. Continuous rounds rolling the die; players not in the round wait on the sideline (6 min).
  3. Pause with three questions: what works with the advantage? With even numbers? When you're outnumbered? (4 min).
  4. More rounds, switching attackers and defenders every two rolls (6 min).
  5. Each group agrees on a short plan for each number and tests it (4 min).
  6. Wrap-up: when do these three situations show up in a real game? (2 min).

Rules

Variations

Easier

40-second rounds, and when outnumbered five passes earn a point.

Standard

30-second rounds with all three die outcomes.

Harder

20-second rounds, and a 6 means 2v4.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

No large foam dice? A regular die in a cup or three colored cards work fine. Typical mistake: attacking the same way every round; after each roll, have the team say the plan out loud.

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