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Acrosport Stunt Card Challenge

Groups of three or four work through acrosport stunt cards ordered by difficulty, and the group decides when it is ready to move up a level. Students work on balance, self-assessment, and safe cooperation.

PhaseMain activitie
Duration22 min
Ages13–16
SpaceField
Equipmentmats, Challenge cards
IntensityModerate

How to play

  1. Place three piles of challenge cards in the middle: green (one-level stunts), yellow (two levels), and red (four-person stunts). Make groups of 3 or 4, each with a mat.
  2. Each group takes a green card, builds the stunt, and holds it for 5 seconds. If they do it with control, the spotter initials the group's sheet.
  3. With two green cards signed, the group may move to yellow; with two yellow, to red. Play for 15 minutes.
  4. Every 5 minutes, blow the whistle: everyone dismounts, the teacher points out a common mistake, and roles rotate.
  5. For the last 4 minutes, each group picks its best stunt and shows it at the same time as everyone else, frozen for 5 seconds.
  6. Final 3-minute check-in: each group shares how many cards it completed and what helped.

Rules

Variations

Easier

Use only green and yellow cards with 3-second holds.

Standard

Three levels of cards with 5-second holds and role rotation.

Harder

Each stunt must be entered from a rhythmic march and exited with a roll or turn.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Make cards with a drawing and the contact points marked in color. Watch that no group jumps to red because of time pressure; quality matters more than quantity.

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