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Acrosport Judging Panel: Difficulty and Execution Scores

While one group performs a short acrosport routine, another group acts as the judging panel and scores difficulty, execution, and artistry with a simple scoring sheet. Students practice technical observation, objective evaluation, and cleaner partner stunts.

PhaseMain activitie
Duration25 min
Ages16–18
SpaceGym or classroom
Equipmentmats, Observation checklists, Pens, music
IntensityModerate

How to play

  1. Make 5 groups of 5 who already know basic partner stunts. Each group has 6 minutes to build a 1-minute routine with 3 stunts, music, an opening, and a finish.
  2. Explain the scoring (2 min): difficulty 1 to 3 per stunt based on number of bases and height; execution 0 to 4, taking off for wobbles, falls, or poor hand and foot placement; artistry 0 to 3.
  3. Performance round (12 min): one group performs while another forms the judging panel (two difficulty, two execution, one artistry judge) and the rest watch. Rotate so every group performs and judges once.
  4. After each routine, the panel shows its scores at the same time and the head judge explains the execution score in 20 seconds.
  5. Wrap-up (5 min): compare judges' scores and discuss which criterion had the biggest differences and why.

Rules

Variations

Easier

Score execution only on a 1-to-5 scale with a list of errors.

Standard

A five-judge panel scoring difficulty, execution, and artistry.

Harder

Drop the highest and lowest execution scores and average the rest, like in competition.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Prepare observation sheets with the scoring guide printed and boxes for each stunt. Judges tend to reward height and forget execution; remind them a simple stunt done well can outscore a sloppy hard one.

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