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Acrosport Call System: Ready, Up, Down

Groups learn a shared call system to build and break down stunts: "Ready?", "Ready," "Up," "Hold" and "Down." Students practice communication, timing and safety, because no one moves without the matching call.

PhaseMain activitie
Duration15 min
Ages12–14
SpaceGym or classroom
Equipmentmats, cards
IntensityModerate

How to play

  1. Groups of four on mats: caller, base, flyer and spotter. Present the five calls on cards and rehearse them with the class for 2 minutes.
  2. Dry run (3 minutes): with no weight, the caller gives the calls and the group only acts them out; if anyone jumps ahead, start over.
  3. Low stunt (4 minutes): the flyer kneels on the base's hips following the calls; hold 3 seconds on "Hold" and break down on "Down."
  4. The caller role rotates every two stunts so everyone gives the calls.
  5. Surprise round (4 minutes): each group gets a card with a new stunt; the caller may yell "Stop" and everyone comes down under control.
  6. Two-minute wrap-up: each group rates itself from 1 to 3 on following the calls.

Rules

Variations

Easier

Use only "Ready," "Up" and "Down" with partner stunts.

Standard

Use all five calls with a rotating caller in low four-person stunts.

Harder

Replace calls with agreed hand signals and build two stunts back to back.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Require these calls for the rest of the unit and praise groups that keep them. Watch for giggling during stunts: it makes bases lose their brace.

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