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4x150 Relay Lineup Strategy

Each team times its runners, decides the running order using technical criteria (start, curve, anchor leg) and predicts its time before running a 4x150 relay. Students work on speed endurance, team strategy and data analysis.

PhaseMain activitie
Duration28 min
Ages16–18
SpaceField
Equipmentbatons, cones, stopwatch, Worksheets
IntensityHigh

How to play

  1. Teams of 4 (or 5, with an alternate who times). Each member runs a timed 40 m and results go on the team sheet (6 min).
  2. Using the data, the team picks the order: who starts best, who handles the curve and who runs anchor. They must justify it in writing (4 min).
  3. Mark a course with 150 m legs and 20 m exchange zones. Practice handoffs at 70% in the chosen order (5 min).
  4. Each team writes down its predicted time. First 4x150 race with two or three teams at once (5 min).
  5. Adjust: a team may swap two runners after reviewing their handoffs (2 min).
  6. Second race and comparison of both times with the prediction; the team that comes closest or improves most wins (6 min).

Rules

Variations

Easier

Use 100 m legs and 30 m exchange zones.

Standard

A 4x150 relay with a data-based lineup.

Harder

A 4x200 relay with a staggered start and two lineup changes allowed.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Use the 40 m times to build balanced teams so anyone can win. Teams often put the fastest runner first; ask where the most time is really gained.

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