20 m Sprint Timed Frame by Frame
Groups of three time 20-meter sprints two ways at once: with a stopwatch and by filming in slow motion to count frames. Comparing the two shows how much error hand timing has and gives reliable data for tracking speed.
How to play
- Sprint-specific warm-up: skipping, butt kicks and build-up runs of 10 and 15 meters (5 min).
- Groups of three: runner, hand timer at the finish and a filmer shooting slow motion at 120 or 240 frames per second, standing about 15 meters away at a right angle so the start and finish cones are both in frame (3 min).
- Each runner does three sprints with 2 minutes of walking recovery; each sprint is filmed and hand-timed at the same time, and roles rotate (12 min).
- On the video, count the frames from the first foot movement to the torso crossing the finish line, then divide by the frames per second (6 min).
- Record both times on the worksheet, work out the group's average difference and explain why they don't match (4 min).
Rules
- Leave a clear stopping zone of at least 30 feet past the finish.
- The filmer and timer always stay outside the lane.
- No one sprints before finishing the warm-up.
- Only film the current runner, and delete the videos at the end of class.
Variations
Easier
A 15-meter sprint with two tries per person.
Standard
Three 20-meter sprints with dual timing and an error calculation.
Harder
Add a cone at 10 meters to get a split time and the average speed for each section.
Adaptations
- Wheelchair user: sprints in the chair on a smooth lane; the calculation is the same.
- Lower-limb injury: takes the analyst role and works out the times for the whole group.
- Low fitness level: does two sprints with longer recovery and compares only against their own times.
Learning goals
- Measure speed with a method more accurate than a stopwatch.
- Calculate and explain measurement error.
- Apply acceleration technique over short distances.
Equipment for a class of 25
- tablets or phones: 9
- cones: 18
- stopwatch: 9
- worksheets: 28
Teacher tip
At 240 frames per second each frame lasts about 4 thousandths of a second, but at 30 it's over 3 hundredths, so check each phone's settings before starting. Hand times usually come out faster because of the delay in pressing at the start.
PatioLab has "20 m Sprint Timed Frame by Frame" and 5176 more activities ready to drag into your lesson and run from your phone in the gym.
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