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20 m Sprint Timed Frame by Frame

Groups of three time 20-meter sprints two ways at once: with a stopwatch and by filming in slow motion to count frames. Comparing the two shows how much error hand timing has and gives reliable data for tracking speed.

Illustration of the PE activity 20 m Sprint Timed Frame by Frame
PhaseMain activitie
Duration30 min
Ages16–18
SpaceField
EquipmentTablets or phones, cones, stopwatch, Worksheets
IntensityHigh

How to play

  1. Sprint-specific warm-up: skipping, butt kicks and build-up runs of 10 and 15 meters (5 min).
  2. Groups of three: runner, hand timer at the finish and a filmer shooting slow motion at 120 or 240 frames per second, standing about 15 meters away at a right angle so the start and finish cones are both in frame (3 min).
  3. Each runner does three sprints with 2 minutes of walking recovery; each sprint is filmed and hand-timed at the same time, and roles rotate (12 min).
  4. On the video, count the frames from the first foot movement to the torso crossing the finish line, then divide by the frames per second (6 min).
  5. Record both times on the worksheet, work out the group's average difference and explain why they don't match (4 min).

Rules

Variations

Easier

A 15-meter sprint with two tries per person.

Standard

Three 20-meter sprints with dual timing and an error calculation.

Harder

Add a cone at 10 meters to get a split time and the average speed for each section.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

At 240 frames per second each frame lasts about 4 thousandths of a second, but at 30 it's over 3 hundredths, so check each phone's settings before starting. Hand times usually come out faster because of the delay in pressing at the start.

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