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1v1 Marking Duels: Pressure Without Fouling

Short duels between thrower and marker to learn to mark effectively and within the rules: one disc's width, no wrapping, no double team and a correct stall count. A third student observes with a sheet and records the marker's fouls and successes.

Illustration of the PE activity 1v1 Marking Duels: Pressure Without Fouling
PhaseMain activitie
Duration20 min
Ages16–18
SpaceOutdoor yard
EquipmentFlying discs, cones, Worksheets
IntensityModerate

How to play

  1. Review of the most common marking fouls: contact, wrapping, less than a disc's width and fast count (3 min).
  2. Groups of three in a 5 x 5 m square: thrower, marker and observer; the thrower tries to touch one of the four corner cones with the disc without letting go, just by pivoting (5 min).
  3. Add a receiver from another group 10 m away; the thrower tries to pass and the marker tries to force one side and reach the count of ten (4 min).
  4. The observer records blocks, fouls committed and full counts on the sheet; rotate every 3 duels (2 min).
  5. Each marker reads their sheet and proposes one specific improvement for the next duel (6 min).

Rules

Variations

Easier

The marker defends with only one arm and no count.

Standard

Full mark with stall count and an observer with a sheet.

Harder

The thrower can pass to two receivers, and the marker must decide which side to close.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Stress that a good mark is not the one that blocks the most, but the one that forces throws where the team wants them. Keep the sheets to compare in a later class.

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