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What If? Incident Drill in the Middle of the Event

While the class plays at stations, the teacher hands out realistic incident cards and the event staff has to handle them live. It covers the Check-Call-Care protocol and organizing safety at an event.

Illustration of the PE activity What If? Incident Drill in the Middle of the Event
PhaseMain activitie
Duration30 min
Ages14–16
SpaceOutdoor yard
Equipmentfirst-aid kit, Incident cards, cones, whistles, foam balls
IntensityModerate

How to play

  1. The teacher reviews Check-Call-Care and assigns roles: coordinator, first aid station, a lead for each station, and adult liaison (4 min).
  2. Set up four simple game stations and play normally (4 min).
  3. The teacher hands out surprise incident cards: twisted ankle, a missing kid, heat dizziness, a storm coming in, a ball over the fence, an argument between teams; staff respond live (14 min).
  4. Review: for each incident, write down what was done, who called for help, and what to change; add it to the event guide (8 min).

Rules

Variations

Easier

Three incidents announced in advance.

Standard

Six surprise incidents.

Harder

Two incidents at once, and the coordinator has to set priorities.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Use six incidents at most so there's time to resolve them. Common mistake: all the staff rush to the injured player and abandon the stations; only the coordinator and first aid go.

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