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Welcome to Seventh Grade: Older Students Run the Icebreaker Games

Ninth or tenth graders host a seventh-grade class and run icebreaker game stations they planned in an earlier lesson. It builds leadership, a welcoming climate, and real event-planning skills.

Illustration of the PE activity Welcome to Seventh Grade: Older Students Run the Icebreaker Games
PhaseMain activitie
Duration45 min
Ages14–16
SpaceOutdoor yard
Equipmentsoft balls, Scarves, cones, pinnies, hoops, whistles
IntensityModerate

How to play

  1. Welcome: the older teams greet the seventh graders and split them into five mixed groups, each with an older buddy who stays with them the whole time (5 min).
  2. Rotation through five 6-minute stations with name games, trust games, and cooperative games run by the older teams (30 min).
  3. Final whole-group game led by a team the class picked, like cooperative tag or a big name-passing circle (6 min).
  4. Goodbye: each buddy gives their group one useful tip about the school, and the seventh graders vote for their favorite game (4 min).

Rules

Variations

Easier

Three longer stations and one final game.

Standard

Five stations with buddies.

Harder

Each station adds a mini task to learn the school: find the gym, the water fountain, or the front office.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

This needs a planning lesson beforehand and coordination with the seventh-grade homeroom and PE teachers; with about 50 students, have two adults present. Common mistake: older students end up playing among themselves; remind them the seventh graders are the stars.

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