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Warm-Up Sequencing Envelopes

Each group gets an envelope with eight shuffled exercise cards and has to put them in order, general to specific and easy to hard, before doing them. The teacher checks the order and the group leads it, learning the principles of warm-up progression.

PhaseWarm-up
Duration10 min
Ages13–16
SpaceOutdoor yard
EquipmentEnvelopes, cards, cones
IntensityModerate

How to play

  1. Prepare six envelopes with eight cards each: two joint mobility moves, two easy locomotor moves, two general activation moves, and two sport-specific or higher-intensity moves, all shuffled.
  2. Make six groups of four; on the signal, each group opens its envelope next to its cone and has 2 minutes to lay the cards on the floor in order.
  3. Walk around and, without saying which ones are wrong, tell each group how many cards are out of place; the group gets 30 seconds to fix them.
  4. Each student leads two cards in a row; the group performs all eight moves in order, about 40 seconds each, in a 10-yard space.
  5. While they practice, the teacher secretly swaps one card in a group's line; if the group catches it before they reach it, they earn a point.
  6. In the last minute, each group explains to another group why it put the last two cards at the end.

Rules

Variations

Easier

Envelopes with six color-coded cards that hint at the phase.

Standard

Eight cards with no hints, plus a teacher check.

Harder

Each envelope includes a trick card that doesn't belong in a warm-up, and the group has to discard it and explain why.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Use a different card color for each envelope so they're easy to collect without mixing. This works great as a step before students design their own warm-up.

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