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Warm-Up for the Day: Cold, Heat, Game or Test

Each group gets a different scenario (cold morning, hot day, game, endurance test, return from injury) and adapts a warm-up to it. Students learn there's no one warm-up that fits everything.

Illustration of the PE activity Warm-Up for the Day: Cold, Heat, Game or Test
PhaseMain activitie
Duration30 min
Ages14–16
SpaceOutdoor yard
EquipmentSituation cards, cones, Pens
IntensityModerate

How to play

  1. The teacher presents the variables that change a warm-up: length, intensity, specific part, clothing and hydration (4 min).
  2. Groups of five with a scenario card: cold winter morning, very hot day, before a game, before an endurance test, return from a healed ankle sprain. They design a six-minute warm-up (8 min).
  3. Groups pair up and each leads its warm-up for the other without revealing the scenario; the receiving group tries to guess it (12 min).
  4. Discussion: what each group changed and why (longer when cold, shade and water when hot, ankle work after injury...) (6 min).

Rules

Variations

Easier

Only two very different scenarios (cold and hot) for the whole class.

Standard

Five scenarios, one per group.

Harder

Each group gets two combined cards (for example, cold plus game) and must balance them.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Put two hints on each card about what should change so groups don't get stuck. If the actual day is very hot, run the practical part in the shade and extend the discussion.

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