PatioLab
Home › Activity library › Warm-ups for Middle School › Warm-Up Exercise Auction

Warm-Up Exercise Auction

Each group gets 10 bottle caps to bid on exercise cards in a quick auction, then uses what it wins to build and do a balanced warm-up. Students practice decision-making, planning, and what each warm-up phase is for.

PhaseWarm-up
Duration12 min
Ages13–16
SpaceOutdoor yard
EquipmentBottle caps, cards, Whiteboard
IntensityModerate

How to play

  1. Make six groups of four and give each group 10 bottle caps; write the requirements on the whiteboard: at least two mobility moves, two activation moves, and one sport-specific move.
  2. Hold up about twenty exercise cards one at a time; groups bid by raising a hand and calling how many caps they offer, with 10 seconds per card.
  3. Each winning group pays and keeps the card; the auction lasts about 4 minutes, and any unsold cards stay in the pile until the end.
  4. Groups take 1 minute to put their cards in order and check the requirements; if a phase is missing, they can trade an extra card with another group.
  5. Groups do their warm-up for 5 minutes, with a different leader for each move.
  6. At the end, each group says which card they would pay more for next time and why.

Rules

Variations

Easier

Auction twelve cards with only two phase requirements.

Standard

Twenty cards, 10 caps per group, and three requirements.

Harder

Add a pricey wild card that lets the group invent its own move.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Run the auction quickly and with energy, like a real auctioneer, because a slow auction eats into activity time. Recycled bottle caps work great as currency.

Add this activity to your lesson

PatioLab has "Warm-Up Exercise Auction" and 3999 more activities ready to drag into your lesson and run from your phone in the gym.

More activities like this

More warm-ups for Middle School

2v2 Plus One Keep-Away Grids

⏱ 10 min👥 Ages 14–16📍 Outdoor yard
Equipment: Team handball, pinnies, cones

A short keep-away game in 10 x 10 yard grids: two pairs compete for the ball while a neutral player always plays with the team in possession.

getting open High intensity

30-Second Partner Passing Record

⏱ 10 min👥 Ages 12–16📍 Outdoor yard
Equipment: basketball, cones, stopwatch

In pairs, students count how many good passes they complete in 30 seconds using different basketball passes and try to beat their own record on every attempt.

passing Moderate intensity

4v1 Warm-up Rondo

⏱ 10 min👥 Ages 13–16📍 Field
Equipment: balls, cones

4v1 rondo in an 8×8-meter square: four players keep possession with passes along the ground while one player in the middle tries to win the ball.

Coordination Moderate intensity

5-10-5 Pro Agility Reaction Duel

⏱ 10 min👥 Ages 14–16📍 Outdoor yard
Equipment: cones

In pairs, on three cones 5 m apart, one student reacts to a partner's signal, sprints to the side shown, touches the line, crosses 10 m to the far side and returns to…

Agility High intensity

5-4-3-2-1 Shake-Out

⏱ 5 min👥 Ages 12–14📍 Any space
Equipment: No equipment

A quick drama and creative movement warm-up in which the group shakes arms and legs while counting down out loud from 5 to 1, faster each time.

Activation Moderate intensity

5v2 Technical Warm-up Rondo

⏱ 10 min👥 Ages 13–16📍 Field
Equipment: balls, cones

A 5v2 rondo (keep-away) to warm up with the ball: five players around the outside of a square keep possession while two in the middle try to win it.

Coordination Moderate intensity